![]() The cookie is used to store the user consent for the cookies in the category "Analytics". ![]() This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]() We are very excited to show off our progress as we continue migrating to the new engine, so look forward to some more updates and screenshots in the near future. This long-awaited synchronized weather system in particular will be used extensively by the future magic school of Elementalism, where players will be able to harness the power of the elements to influence the skies. On top of exciting leaps forward in visuals, the new tools available in the engine will also bring many benefits to our development speed and also gameplay, including improvements to level streaming, making traveling through the world a much smoother experience without needing to load and unload large areas of the map, optimizations that will further polish the experience of the game in many areas, as well as a new sophisticated weather system inspired by weather patterns from real life. With the use of Nanite, we can use a near infinite amount of polygons on many of our models without impacting performance, bringing the best looking sandbox MMO on the market to a whole new level of detail. The upgrade will also allow us to use the new virtualized geometry system known as Nanite. ![]()
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